export default {
    //大大王
    "1": {
        "请收我为徒": async (characters_id) => {
            G.Characters.join_sects(characters_id, "狮驼岭");
        },
        "抓到了": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            if (characters["剧情"]["主线"] === 8 && characters["剧情"]["进度"] === 46) {
                let pet_index = G.Pet.pet_index_of_model(characters_id, "古代瑞兽");
                if (pet_index) {
                    characters["召唤兽"].splice(pet_index, 1);
                    let first = ["大大王", "大大王", "不错不错，帮我找到了古代瑞兽头领，另一个呢?"];
                    characters["剧情"] = { "主线": 8, "编号": 1, "地图": 1134, "进度": 47, "附加": { "宠物": "凤凰" } };
                    ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"]);
                } else {
                    let first = ["大大王", "大大王", "快去找来古代瑞兽"];
                    ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], []);
                }
            }
            if (characters["剧情"]["主线"] === 8 && characters["剧情"]["进度"] === 47) {
                let pet_index = G.Pet.pet_index_of_model(characters_id, "凤凰");
                if (pet_index) {
                    characters["召唤兽"].splice(pet_index, 1);
                    let first = ["大大王", "大大王", "你找到的凤凰和瑞兽怎么跟瘟鸡和病狗似的，这怎么能行?再找本高级土属性吸收兽诀吧。俺把他们训练的棒棒的。"];
                    characters["剧情"] = { "主线": 8, "编号": 1, "地图": 1145, "进度": 48, "附加": {} };
                    ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"]);
                } else {
                    let first = ["大大王", "大大王", "快去找来凤凰"];
                    ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], []);
                }
            }
        },
    }
}